StackWM app iconStackWM

Changelog

Las novedades de cada versión de StackWM.

v1.4.2

Window movement, focus, and scene reliability

  • CorregidoRapid consecutive Push commands no longer let an older delayed reconcile overwrite the newest zone mapping
  • CorregidoSuperseded focus and cycle requests stop before they can steal focus back from the newest request
  • MejoradoPush activation no longer includes three fixed 30 ms main-thread sleeps—90 ms removed from the path, not an end-to-end benchmark
  • MejoradoMeasured Warp context: Zone 3↔4 Push commits fell from 731.8/685.5 ms to 90.2/95.4 ms (87.7%/86.1%); this geometry path already shipped in 1.4.1 build 275 and is the baseline carried into 1.4.2, not a 1.4.2-only gain
  • CorregidoScene save and restore now identify the correct display when monitors are arranged above or below the primary display
  • CorregidoLegacy scene layout references now migrate correctly and the migration completion marker is saved to the intended directory
  • CorregidoDynamic region hotkeys are no longer unregistered twice during a hotkey refresh
  • CorregidoQuit on the expired-trial screen now terminates StackWM instead of leaving a background process running

v1.4.1

Window command reliability fixes

  • CorregidoPush and Pick & Drop commands now recover when a relaunched app briefly reports an unavailable Accessibility (AX) server
  • CorregidoRapid window boundary hotkeys no longer replay stale geometry targets

v1.4.0

Chromium window fixes & direct zone hotkeys

  • CorregidoCycle/focus hotkeys no longer bail when a Chromium window's AXWindowNumber doesn't match its CGWindowID — selecting won't crash or detach from zone
  • CorregidoPick & Drop now skips Chromium helper windows (GPU process, tab strip overlays) that steal cursor hits
  • CorregidoEliminated ~300ms AX self-deadlock when StackWM queries its own focused window during hotkey processing
  • NuevoCycle region: press ⌥⌘+digit to directly cycle a numbered zone without focusing it first
  • NuevoScene Manager now shows a display selector when more than one monitor is connected
  • CorregidoSettings license error messages now show the actual failure reason
  • CorregidoZoneSwitcher item view retain cycle in icon loading closure
  • CorregidoNavigation flash overlay retain cycle in DispatchQueue closure

v1.3.1

Layout editor and license activation fixes

  • NuevoZone Switcher: press ⌥⇥ / ⌥⇧⇥ to switch between windows in the current zone
  • MejoradoZone Switcher now supports mouse selection, drag reordering, live window updates, and safer long-title wrapping
  • CorregidoAdding an app in the layout editor no longer lets app picker typing trigger split shortcuts
  • MejoradoLicense activation now separates rejected keys, activation limits, service errors, and real network errors

v1.2.8

Scene switching reliability & memory optimization

  • NuevoUnified parking system replaces hide/unhide for scene switching
  • NuevoScored candidate pool for smarter window-to-zone matching on scene restore
  • MejoradoScene Manager layout UX simplified — cleaner grid editor and preset panel
  • MejoradoAXUtil consolidated to a single shared instance (reduced memory overhead)
  • MejoradoIconCache now has a defensive 8 MB byte limit
  • CorregidoApp picker keyboard navigation in scene editor
  • CorregidoFive canvas interaction bugs in scene editor
  • CorregidoNew windows no longer auto-assigned to zones — user decides placement

v1.2.6

Bidirectional stack cycle & UI polish

  • NuevoCycle backward hotkey for stack cycle (reverse direction)
  • NuevoOperation hints on layout editor toolbar and scene section headers
  • NuevoPer-zone app picker for manual app assignment when saving scenes
  • MejoradoStartup and Settings panel open latency reduced
  • MejoradoUnified card backgrounds with accentColor fill and vibrancy
  • MejoradoConsistent color, radius, and typography across scene surfaces
  • CorregidoCycle backward not traversing full stack
  • CorregidoLayout preview not showing for user-defined layouts in scene switcher
  • CorregidoScene manager panel not refreshing when editor saves layout
  • CorregidoDivider positions drifting on drag in scene editor
  • CorregidoWindow swap using wrong stack element (stack.first → stack.last)

v1.2.5

Auto-launch missing apps on scene restore

  • NuevoAuto-launch and place missing apps when restoring a scene
  • MejoradoUnified window-first activation across sync and async paths
  • CorregidoAuto Layout ambiguity warnings in UI

v1.2.4

Scene card switcher & hotkey overhaul

  • NuevoEdit button in Scene Card Switcher for quick scene editing
  • NuevoFocus left/right hotkeys and cycle bounce toast
  • NuevoExtension code system for legacy users
  • NuevoSDP-style hotkey actions with Shift modifier for window swap
  • MejoradoScene manager app picker flow and visual hierarchy
  • MejoradoSwitcher cold-start icon loading performance
  • MejoradoComprehensive SwiftUI modernization and optimization
  • MejoradoSimplified hotkeys to ⌃⌥-only scheme
  • CorregidoHotkey/scene conflict between Scene Card Switcher and push region 1
  • CorregidoQWERTY keycode mapping for letter keys
  • CorregidoPreferences window not coming to front when opened
  • CorregidoScene save (⌃⌥S) now updates active scene instead of creating new
  • CorregidoZone ID allocation changed from row-major to column-major